Wednesday, October 11, 2017
NPC - Snakelegs
Snakelegs is one of the brood of Snakebiter Chieftain of the Snakebiter tribe. This large orc tribe numbers close to a thousand and are the largest and most powerful tribe in the high northern hills of the Principality of Ulek.
Snakelegs is amazingly strong and wields an ancient orcish stone mace. It adds 4 points to a orcs strength and is a + 2 to hit +6 to damage. Snakelegs wields a necklace of Ogre teeth that act as an amulet of +2 protection +4 versus Ogres. His Hide armor is normal smelly badly cured wild boar while his shield causes a -1 to hit to any enemy viewing it.
Thursday, September 28, 2017
In the Pomarj hills a gathering of Goblin shamans from many tribes has occurred and a supreme shaman has been chosen. Mi'Kraw once of the small, and now extinct, Blisterfoot tribe. He has power beyond the reckoning of any Goblin wielding his spells as a 9th level cleric. His skull totem allows him to raise zombies and animate skeletons. Ghouls fear him and obey his commands while stroner undead are loathe to challenge him or remain in nthe resence of his skull totem. He bears a sword called 'Frostblade" which is +3 to hit and damage and on a natural 20 causes 2d6 ice damage extra. He wears several protective chatrms and amulets and the skull of a demon as a helmet. The demon skull protects him from charms and fire damage.
Wednesday, September 27, 2017
This is Warhammer Fantasy map from the Orcs and Goblins army book. This is what a map shuld look like. Notice it also has decent names rather than some piss-poor names prevelent in fantasy maps (RPG and Novels). It is relatively uncomplicated so the lack of a map key isn't a hinderance but itn is good to provide them all the same.
Krellk is a Goblin chieftain of a large tribeof Wolf-riding goblins that raid along the Wild Coast. Aided by their viscious steed-allies they are a force to be recogened with even among the orcs and smaller Gnoll tribes of the area. Killk and his riders have slain many a human and even the occasional ogre due to their unnusual ferocity and tactics. All of Killk's goblins have become proficient with the short bow and will only close after their arrows have heavily cut down the numbers of their foes or wounded them.Krillk uses his mobility and numbers to very good effect, always scouting and patrolling while withdrawing if the odds are not i his favor.
Tuesday, September 26, 2017
NPC - Groth
Groth is a sub-chieftain from an Orcish tribe in Drachensgrab Hills. Dark things are afoot in the hills and Groth's tribe, The Blooddrinkers, has come under the influence of an unsavory necromancer. Under the tutelage of the necromancers fighter guardsmen Groth is now a 5th level fighter. He wears a suit of +2 Banded Mail, carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. His mace is an unholy weapon that causes an extra d6 damage to clerics and paladins and is +2 to hit and damage to everyo
One of the things I love about the post-100 issues of White Dwarf are their extensive photos of miniatures. I love painting minis but I suck at it. Bad eyes and nerve damage to my fingers don't help but I was never a very good mini painter.
GW painters are artists and their detailed minis and the incrdible qwork they do with terrain and buildings is phenominal. I find their work to be inspiring even the abandoned inn shown in the top photo gets me thinking about a scenario with a wayside inn suddenly attacked by orcs and goblins with the player characters forced to defend the structure with whatever odds and sods are in residence or patronizing the place.